Best Marvel Rivals settings for the Intel UHD 630 (desktop 8th–10th Gen) (2026)
On a Intel UHD 630 (desktop 8th–10th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel Rivals runs at roughly 14 FPS at 1080p with our optimized settings — up from about 6FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel UHD 630 (desktop 8th–10th Gen) is a entry-level graphics card with 2GB of VRAM, and Marvel Rivals is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 14 FPS with FrameCoach's optimized settings, a clear jump from roughly 6 FPS with everything on High.
Across resolutions you can expect around 14 FPS at 1080p and 8 FPS at 1440p, dropping to roughly 5 FPS at 4K. Marvel Rivals offers ray tracing, but the Intel UHD 630 (desktop 8th–10th Gen) isn't built for it, so we leave it off. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 6 | 14 |
| 1440p | 4 | 8 |
| 4K | 2 | 5 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel UHD 630 (desktop 8th–10th Gen) run Marvel Rivals? See the verdict →
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What FPS does the Intel UHD 630 (desktop 8th–10th Gen) get in Marvel Rivals?
With FrameCoach's optimized balanced settings, the Intel UHD 630 (desktop 8th–10th Gen) averages around 14 FPS at 1080p in Marvel Rivals — up from about 6 FPS with everything on High.
Can the Intel UHD 630 (desktop 8th–10th Gen) run Marvel Rivals at 1440p?
At 1440p with optimized settings, the Intel UHD 630 (desktop 8th–10th Gen) averages roughly 8 FPS in Marvel Rivals; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Marvel Rivals settings for the Intel UHD 630 (desktop 8th–10th Gen)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Detail and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.