Best The Last of Us Part I settings for the Intel Iris Xe (96EU — 11th/12th Gen laptop) (2026)
On a Intel Iris Xe (96EU — 11th/12th Gen laptop) (paired with a balanced Intel Core i5-8600K-class CPU), The Last of Us Part I runs at roughly 32 FPS at 1080p with our optimized settings — up from about 14FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Iris Xe (96EU — 11th/12th Gen laptop) is a entry-level graphics card with 4GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 32 FPS with FrameCoach's optimized settings, a clear jump from roughly 14 FPS with everything on High.
Across resolutions you can expect around 32 FPS at 1080p and 19 FPS at 1440p, dropping to roughly 11 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in The Last of Us Part I at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 14 | 32 |
| 1440p | 9 | 19 |
| 4K | 5 | 11 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Iris Xe (96EU — 11th/12th Gen laptop) run The Last of Us Part I? See the verdict →
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What FPS does the Intel Iris Xe (96EU — 11th/12th Gen laptop) get in The Last of Us Part I?
With FrameCoach's optimized balanced settings, the Intel Iris Xe (96EU — 11th/12th Gen laptop) averages around 32 FPS at 1080p in The Last of Us Part I — up from about 14 FPS with everything on High.
Can the Intel Iris Xe (96EU — 11th/12th Gen laptop) run The Last of Us Part I at 1440p?
At 1440p with optimized settings, the Intel Iris Xe (96EU — 11th/12th Gen laptop) averages roughly 19 FPS in The Last of Us Part I; turn on upscaling or aim for a locked 60 for the best feel.
What are the best The Last of Us Part I settings for the Intel Iris Xe (96EU — 11th/12th Gen laptop)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.