All setups Intel Arc B580Tekken 8

Best Tekken 8 settings for the Intel Arc B580 (2026)

On a Intel Arc B580 (paired with a balanced Intel Core i7-10700K-class CPU), Tekken 8 runs at roughly 159 FPS at 1080p with our optimized settings — up from about 159FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p159159
1440p10099
4K5067
CPU-bound: in Tekken 8, a Intel Core i7-10700K-class CPU caps you near 159 FPSregardless of graphics settings — lowering them won't raise your frame rate much here.
Recommended settings
Upscaling — XeSSOff
Tekken 8 (Unreal Engine 5) supports DLSS and FSR. Useful at 4K, though gameplay runs at a locked 60.
Texture QualityEpic-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Effects QualityHighbaseline
Hit sparks, rage arts and stage destruction. High is plenty.
Shadow QualityHighbaseline
Fighter and stage shadows. High is a clean trade over Epic.
Post ProcessHighbaseline
Bloom, motion blur and depth of field. Cheap; set to taste.
View DistanceHighbaseline
Background and crowd detail. Barely noticed during a fight.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps fighters crisp cheaply.

⚡ Fine-tune this for your exact CPU & target FPS →

Tekken 8 on other GPUs
Other games on the Intel Arc B580
Frequently asked

What FPS does the Intel Arc B580 get in Tekken 8?

With FrameCoach's optimized balanced settings, the Intel Arc B580 averages around 159 FPS at 1080p in Tekken 8 — up from about 159 FPS with everything on High. Note that a Intel Core i7-10700K-class CPU can cap it near 159 FPS here.

Can the Intel Arc B580 run Tekken 8 at 1440p?

At 1440p with optimized settings, the Intel Arc B580 averages roughly 99 FPS in Tekken 8 — a smooth experience.

What are the best Tekken 8 settings for the Intel Arc B580?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Effects Quality and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.