All setups Intel Arc B580Squad

Best Squad settings for the Intel Arc B580 (2026)

On a Intel Arc B580 (paired with a balanced Intel Core i7-10700K-class CPU), Squad runs at roughly 107 FPS at 1080p with our optimized settings — up from about 109FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel Arc B580 is a mainstream 1080p graphics card with 12GB of VRAM, and Squad is a moderately demanding game. Paired with the Intel Core i7-10700K, it runs great at 1080p — about 107 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 107 FPS at 1080p and 64 FPS at 1440p, dropping to roughly 60 FPS at 4K. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p109107
1440p6564
4K3760
💡 Squad: 100-player Unreal Engine 5 mil-sim - heavily CPU-bound in big battles; upscaling helps the GPU side but won't fix a CPU limit.
Recommended settings
Upscaling — XeSSOff
Squad’s UE5 build supports TSR, DLSS and FSR. The biggest GPU-side FPS gain — but note that on full 100-player servers your CPU is often the real limit.
Texture QualityEpic-1% FPS
Surface detail — nearly free if it fits your VRAM. On 8GB cards keep it at High rather than Epic.
View DistanceHighbaseline
How far terrain, vehicles and players render across these huge maps. The heaviest setting, and it leans on your CPU too — lowering it helps most in big battles.
Shadow QualityHighbaseline
Shadow resolution and range over wide open ground. High is a big saving over Epic with little visible difference at combat distances.
Foliage QualityHighbaseline
Density of grass and bushes. Costly on FPS — and many competitive players lower it anyway, since tall grass at lower settings stops hiding enemies.
Effects QualityHighbaseline
Smoke, explosions and muzzle flash. Smoke in particular tanks FPS in firefights — lowering it keeps you steady when it matters.
Post ProcessingHighbaseline
Bloom, depth of field and lens effects. Low is a clean, cheap win and arguably gives a clearer competitive image.
Ambient OcclusionHighbaseline
Soft contact shadows in corners and under objects. Subtle outdoors — a safe thing to lower.
Anti-AliasingMediumbaseline
Smooths jagged edges. Cheap; lower it a notch if you need a few extra frames.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp into the distance. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Squad on other GPUs
Other games on the Intel Arc B580
Frequently asked

What FPS does the Intel Arc B580 get in Squad?

With FrameCoach's optimized balanced settings, the Intel Arc B580 averages around 107 FPS at 1080p in Squad — up from about 109 FPS with everything on High.

Can the Intel Arc B580 run Squad at 1440p?

At 1440p with optimized settings, the Intel Arc B580 averages roughly 64 FPS in Squad — a smooth experience.

What are the best Squad settings for the Intel Arc B580?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.