All setups Intel Arc B580Robocop: Rogue City

Best Robocop: Rogue City settings for the Intel Arc B580 (2026)

On a Intel Arc B580 (paired with a balanced Intel Core i7-10700K-class CPU), Robocop: Rogue City runs at roughly 93 FPS at 1080p with our optimized settings — up from about 94FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p9493
1440p5675
4K2862
💡 Robocop: Rogue City: Unreal Engine 5 - upscaling is basically required at 1440p and up.
Recommended settings
Upscaling — XeSSOff
Robocop: Rogue City (Unreal Engine 5) supports DLSS, FSR and XeSS plus Frame Generation. Enable it first - UE5 is heavy.
Texture QualityEpic-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Global Illumination (Lumen)Highbaseline
Software Lumen bounce lighting - the heaviest setting. High over Epic frees real FPS.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick.
Reflection QualityHighbaseline
Lumen reflections on Old Detroit's wet streets. High is a clean trade.
Effects QualityHighbaseline
Gunfire, gore and explosion effects. Lowering smooths busy shootouts.
Foliage QualityHighbaseline
Scenery and plant density. A small, safe gain when lowered.
View DistanceHighbaseline
How far detail renders. Mild pop-in when lowered.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean cheaply.

⚡ Fine-tune this for your exact CPU & target FPS →

Robocop: Rogue City on other GPUs
Other games on the Intel Arc B580
Frequently asked

What FPS does the Intel Arc B580 get in Robocop: Rogue City?

With FrameCoach's optimized balanced settings, the Intel Arc B580 averages around 93 FPS at 1080p in Robocop: Rogue City — up from about 94 FPS with everything on High.

Can the Intel Arc B580 run Robocop: Rogue City at 1440p?

At 1440p with optimized settings, the Intel Arc B580 averages roughly 75 FPS in Robocop: Rogue City — a smooth experience.

What are the best Robocop: Rogue City settings for the Intel Arc B580?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.