Best Metal Gear Solid Δ: Snake Eater settings for the Intel Arc B570 (2026)
On a Intel Arc B570 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Metal Gear Solid Δ: Snake Eater runs at roughly 67 FPS at 1080p with our optimized settings — up from about 68FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc B570 is a mainstream 1080p graphics card with 10GB of VRAM, and Metal Gear Solid Δ: Snake Eater is a one of the most punishing games to run on PC. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 67 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 67 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 60 FPS at 4K. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 68 | 67 |
| 1440p | 41 | 62 |
| 4K | 23 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc B570 run Metal Gear Solid Δ: Snake Eater? See the verdict →
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What FPS does the Intel Arc B570 get in Metal Gear Solid Δ: Snake Eater?
With FrameCoach's optimized balanced settings, the Intel Arc B570 averages around 67 FPS at 1080p in Metal Gear Solid Δ: Snake Eater — up from about 68 FPS with everything on High.
Can the Intel Arc B570 run Metal Gear Solid Δ: Snake Eater at 1440p?
At 1440p with optimized settings, the Intel Arc B570 averages roughly 62 FPS in Metal Gear Solid Δ: Snake Eater — a smooth experience.
What are the best Metal Gear Solid Δ: Snake Eater settings for the Intel Arc B570?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Foliage / Vegetation down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.