Best Crimson Desert settings for the Intel Arc B570 (2026)
On a Intel Arc B570 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Crimson Desert runs at roughly 64 FPS at 1080p with our optimized settings — up from about 65FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc B570 is a mainstream 1080p graphics card with 10GB of VRAM, and Crimson Desert is a one of the most punishing games to run on PC. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 64 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 64 FPS at 1080p and 64 FPS at 1440p, dropping to roughly 61 FPS at 4K. Crimson Desert supports ray tracing and the Intel Arc B570 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 65 | 64 |
| 1440p | 39 | 64 |
| 4K | 22 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc B570 run Crimson Desert? See the verdict →
What FPS does the Intel Arc B570 get in Crimson Desert?
With FrameCoach's optimized balanced settings, the Intel Arc B570 averages around 64 FPS at 1080p in Crimson Desert — up from about 65 FPS with everything on High.
Can the Intel Arc B570 run Crimson Desert at 1440p?
At 1440p with optimized settings, the Intel Arc B570 averages roughly 64 FPS in Crimson Desert — a smooth experience.
What are the best Crimson Desert settings for the Intel Arc B570?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.