Best Little Nightmares III settings for the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) (2026)
On a AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Little Nightmares III runs at roughly 31 FPS at 1080p with our optimized settings — up from about 13FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) is a entry-level graphics card with 2GB of VRAM, and Little Nightmares III is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 31 FPS with FrameCoach's optimized settings, a clear jump from roughly 13 FPS with everything on High.
Across resolutions you can expect around 31 FPS at 1080p and 18 FPS at 1440p, dropping to roughly 10 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 13 | 31 |
| 1440p | 8 | 18 |
| 4K | 5 | 10 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) run Little Nightmares III? See the verdict →
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What FPS does the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) get in Little Nightmares III?
With FrameCoach's optimized balanced settings, the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) averages around 31 FPS at 1080p in Little Nightmares III — up from about 13 FPS with everything on High.
Can the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) run Little Nightmares III at 1440p?
At 1440p with optimized settings, the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) averages roughly 18 FPS in Little Nightmares III; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Little Nightmares III settings for the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.