Best Death Stranding 2: On the Beach settings for the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) (2026)
On a AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Death Stranding 2: On the Beach runs at roughly 34 FPS at 1080p with our optimized settings — up from about 15FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) is a entry-level graphics card with 2GB of VRAM, and Death Stranding 2: On the Beach is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 34 FPS with FrameCoach's optimized settings, a clear jump from roughly 15 FPS with everything on High.
Across resolutions you can expect around 34 FPS at 1080p and 20 FPS at 1440p, dropping to roughly 12 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 15 | 34 |
| 1440p | 9 | 20 |
| 4K | 5 | 12 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) get in Death Stranding 2: On the Beach?
With FrameCoach's optimized balanced settings, the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) averages around 34 FPS at 1080p in Death Stranding 2: On the Beach — up from about 15 FPS with everything on High.
Can the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) run Death Stranding 2: On the Beach at 1440p?
At 1440p with optimized settings, the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) averages roughly 20 FPS in Death Stranding 2: On the Beach; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Death Stranding 2: On the Beach settings for the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.