Best Tom Clancy’s The Division 2 settings for the AMD Vega 11 (Ryzen 5 2400G iGPU) (2026)
On a AMD Vega 11 (Ryzen 5 2400G iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Tom Clancy’s The Division 2 runs at roughly 42 FPS at 1080p with our optimized settings — up from about 15FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Vega 11 (Ryzen 5 2400G iGPU) is a entry-level graphics card with 2GB of VRAM, and Tom Clancy’s The Division 2 is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 42 FPS with FrameCoach's optimized settings, a clear jump from roughly 15 FPS with everything on High.
Across resolutions you can expect around 42 FPS at 1080p and 25 FPS at 1440p, dropping to roughly 14 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 15 | 42 |
| 1440p | 9 | 25 |
| 4K | 5 | 14 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run Tom Clancy’s The Division 2? See the verdict →
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What FPS does the AMD Vega 11 (Ryzen 5 2400G iGPU) get in Tom Clancy’s The Division 2?
With FrameCoach's optimized balanced settings, the AMD Vega 11 (Ryzen 5 2400G iGPU) averages around 42 FPS at 1080p in Tom Clancy’s The Division 2 — up from about 15 FPS with everything on High.
Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run Tom Clancy’s The Division 2 at 1440p?
At 1440p with optimized settings, the AMD Vega 11 (Ryzen 5 2400G iGPU) averages roughly 25 FPS in Tom Clancy’s The Division 2; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Tom Clancy’s The Division 2 settings for the AMD Vega 11 (Ryzen 5 2400G iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Volumetric Fog and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.