Best Sid Meier’s Civilization VII settings for the AMD Vega 11 (Ryzen 5 2400G iGPU) (2026)
On a AMD Vega 11 (Ryzen 5 2400G iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Sid Meier’s Civilization VII runs at roughly 61 FPS at 1080p with our optimized settings — up from about 26FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Vega 11 (Ryzen 5 2400G iGPU) is a entry-level graphics card with 2GB of VRAM, and Sid Meier’s Civilization VII is a relatively light game to run. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 26 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 39 FPS at 1440p, dropping to roughly 22 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 26 | 61 |
| 1440p | 16 | 39 |
| 4K | 9 | 22 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run Sid Meier’s Civilization VII? See the verdict →
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What FPS does the AMD Vega 11 (Ryzen 5 2400G iGPU) get in Sid Meier’s Civilization VII?
With FrameCoach's optimized balanced settings, the AMD Vega 11 (Ryzen 5 2400G iGPU) averages around 61 FPS at 1080p in Sid Meier’s Civilization VII — up from about 26 FPS with everything on High.
Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run Sid Meier’s Civilization VII at 1440p?
At 1440p with optimized settings, the AMD Vega 11 (Ryzen 5 2400G iGPU) averages roughly 39 FPS in Sid Meier’s Civilization VII; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Sid Meier’s Civilization VII settings for the AMD Vega 11 (Ryzen 5 2400G iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Terrain Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.