Best Metal Gear Solid Δ: Snake Eater settings for the AMD Vega 11 (Ryzen 5 2400G iGPU) (2026)
On a AMD Vega 11 (Ryzen 5 2400G iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Metal Gear Solid Δ: Snake Eater runs at roughly 29 FPS at 1080p with our optimized settings — up from about 11FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Vega 11 (Ryzen 5 2400G iGPU) is a entry-level graphics card with 2GB of VRAM, and Metal Gear Solid Δ: Snake Eater is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 29 FPS with FrameCoach's optimized settings, a clear jump from roughly 11 FPS with everything on High.
Across resolutions you can expect around 29 FPS at 1080p and 18 FPS at 1440p, dropping to roughly 10 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in Metal Gear Solid Δ: Snake Eater at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 11 | 29 |
| 1440p | 7 | 18 |
| 4K | 4 | 10 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run Metal Gear Solid Δ: Snake Eater? See the verdict →
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What FPS does the AMD Vega 11 (Ryzen 5 2400G iGPU) get in Metal Gear Solid Δ: Snake Eater?
With FrameCoach's optimized balanced settings, the AMD Vega 11 (Ryzen 5 2400G iGPU) averages around 29 FPS at 1080p in Metal Gear Solid Δ: Snake Eater — up from about 11 FPS with everything on High.
Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run Metal Gear Solid Δ: Snake Eater at 1440p?
At 1440p with optimized settings, the AMD Vega 11 (Ryzen 5 2400G iGPU) averages roughly 18 FPS in Metal Gear Solid Δ: Snake Eater; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Metal Gear Solid Δ: Snake Eater settings for the AMD Vega 11 (Ryzen 5 2400G iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Foliage / Vegetation down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.