Best Tom Clancy’s Ghost Recon Wildlands settings for the AMD RX 9060 XT (16GB) (2026)
On a AMD RX 9060 XT (16GB) (paired with a balanced AMD Ryzen 9 5950X-class CPU), Tom Clancy’s Ghost Recon Wildlands runs at roughly 78 FPS at 1440p with our optimized settings — up from about 59FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 9060 XT (16GB) is a strong 1440p graphics card with 16GB of VRAM, and Tom Clancy’s Ghost Recon Wildlands is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 78 FPS with FrameCoach's optimized settings, a clear jump from roughly 59 FPS with everything on High.
Across resolutions you can expect around 96 FPS at 1080p and 78 FPS at 1440p, dropping to roughly 62 FPS at 4K. Its 16GB of VRAM is plenty for Tom Clancy’s Ghost Recon Wildlands, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 98 | 96 |
| 1440p | 59 | 78 |
| 4K | 33 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 9060 XT (16GB) run Tom Clancy’s Ghost Recon Wildlands? See the verdict →
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What FPS does the AMD RX 9060 XT (16GB) get in Tom Clancy’s Ghost Recon Wildlands?
With FrameCoach's optimized balanced settings, the AMD RX 9060 XT (16GB) averages around 78 FPS at 1440p in Tom Clancy’s Ghost Recon Wildlands — up from about 59 FPS with everything on High.
Can the AMD RX 9060 XT (16GB) run Tom Clancy’s Ghost Recon Wildlands at 1440p?
At 1440p with optimized settings, the AMD RX 9060 XT (16GB) averages roughly 78 FPS in Tom Clancy’s Ghost Recon Wildlands — a smooth experience.
What are the best Tom Clancy’s Ghost Recon Wildlands settings for the AMD RX 9060 XT (16GB)?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Godrays Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.