Best The Last of Us Part I settings for the AMD RX 9060 XT (16GB) (2026)
On a AMD RX 9060 XT (16GB) (paired with a balanced AMD Ryzen 9 5950X-class CPU), The Last of Us Part I runs at roughly 62 FPS at 1440p with our optimized settings — up from about 63FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 9060 XT (16GB) is a strong 1440p graphics card with 16GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 62 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 103 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 60 FPS at 4K. Its 16GB of VRAM is plenty for The Last of Us Part I, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 104 | 103 |
| 1440p | 63 | 62 |
| 4K | 36 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 9060 XT (16GB) run The Last of Us Part I? See the verdict →
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What FPS does the AMD RX 9060 XT (16GB) get in The Last of Us Part I?
With FrameCoach's optimized balanced settings, the AMD RX 9060 XT (16GB) averages around 62 FPS at 1440p in The Last of Us Part I — up from about 63 FPS with everything on High.
Can the AMD RX 9060 XT (16GB) run The Last of Us Part I at 1440p?
At 1440p with optimized settings, the AMD RX 9060 XT (16GB) averages roughly 62 FPS in The Last of Us Part I — a smooth experience.
What are the best The Last of Us Part I settings for the AMD RX 9060 XT (16GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.