Best The Last of Us Part I settings for the AMD RX 7900 XTX (2026)
On a AMD RX 7900 XTX (paired with a balanced Intel Core i9-14900K-class CPU), The Last of Us Part I runs at roughly 68 FPS at 4K with our optimized settings — up from about 69FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 7900 XTX is a flagship 4K-class graphics card with 24GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i9-14900K, it runs well at 4K — about 68 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 195 FPS at 1080p and 120 FPS at 1440p, dropping to roughly 68 FPS at 4K. Its 24GB of VRAM is plenty for The Last of Us Part I, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 195 | 195 |
| 1440p | 122 | 120 |
| 4K | 69 | 68 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 7900 XTX run The Last of Us Part I? See the verdict →
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What FPS does the AMD RX 7900 XTX get in The Last of Us Part I?
With FrameCoach's optimized balanced settings, the AMD RX 7900 XTX averages around 68 FPS at 4K in The Last of Us Part I — up from about 69 FPS with everything on High.
Can the AMD RX 7900 XTX run The Last of Us Part I at 1440p?
At 1440p with optimized settings, the AMD RX 7900 XTX averages roughly 120 FPS in The Last of Us Part I — a smooth experience.
What are the best The Last of Us Part I settings for the AMD RX 7900 XTX?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.