Best Age of Empires IV settings for the AMD RX 7800 XT (2026)
On a AMD RX 7800 XT (paired with a balanced Intel Core i9-12900F-class CPU), Age of Empires IV runs at roughly 177 FPS at 1440p with our optimized settings — up from about 177FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 7800 XT is a high-end graphics card with 16GB of VRAM, and Age of Empires IV is a relatively light game to run. Paired with the Intel Core i9-12900F, it flies at 1440p — about 177 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 177 FPS at 1080p and 177 FPS at 1440p, dropping to roughly 114 FPS at 4K. Its 16GB of VRAM is plenty for Age of Empires IV, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 177 | 177 |
| 1440p | 177 | 177 |
| 4K | 116 | 114 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 7800 XT run Age of Empires IV? See the verdict →
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What FPS does the AMD RX 7800 XT get in Age of Empires IV?
With FrameCoach's optimized balanced settings, the AMD RX 7800 XT averages around 177 FPS at 1440p in Age of Empires IV — up from about 177 FPS with everything on High. Note that a Intel Core i9-12900F-class CPU can cap it near 177 FPS here.
Can the AMD RX 7800 XT run Age of Empires IV at 1440p?
At 1440p with optimized settings, the AMD RX 7800 XT averages roughly 177 FPS in Age of Empires IV — a smooth experience.
What are the best Age of Empires IV settings for the AMD RX 7800 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Physics & Effects down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.