Best Warhammer 40K: Space Marine 2 settings for the AMD RX 7600S (laptop, 8GB) (2026)
On a AMD RX 7600S (laptop, 8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Warhammer 40K: Space Marine 2 runs at roughly 66 FPS at 1080p with our optimized settings — up from about 67FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 7600S (laptop, 8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and Warhammer 40K: Space Marine 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 66 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 66 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 52 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 67 | 66 |
| 1440p | 40 | 62 |
| 4K | 23 | 52 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 7600S (laptop, 8GB) run Warhammer 40K: Space Marine 2? See the verdict →
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What FPS does the AMD RX 7600S (laptop, 8GB) get in Warhammer 40K: Space Marine 2?
With FrameCoach's optimized balanced settings, the AMD RX 7600S (laptop, 8GB) averages around 66 FPS at 1080p in Warhammer 40K: Space Marine 2 — up from about 67 FPS with everything on High.
Can the AMD RX 7600S (laptop, 8GB) run Warhammer 40K: Space Marine 2 at 1440p?
At 1440p with optimized settings, the AMD RX 7600S (laptop, 8GB) averages roughly 62 FPS in Warhammer 40K: Space Marine 2 — a smooth experience.
What are the best Warhammer 40K: Space Marine 2 settings for the AMD RX 7600S (laptop, 8GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.