Best Tom Clancy’s The Division 2 settings for the AMD RX 7600S (laptop, 8GB) (2026)
On a AMD RX 7600S (laptop, 8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Tom Clancy’s The Division 2 runs at roughly 73 FPS at 1080p with our optimized settings — up from about 74FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 7600S (laptop, 8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and Tom Clancy’s The Division 2 is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 73 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 73 FPS at 1080p and 68 FPS at 1440p, dropping to roughly 61 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 74 | 73 |
| 1440p | 44 | 68 |
| 4K | 25 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 7600S (laptop, 8GB) run Tom Clancy’s The Division 2? See the verdict →
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What FPS does the AMD RX 7600S (laptop, 8GB) get in Tom Clancy’s The Division 2?
With FrameCoach's optimized balanced settings, the AMD RX 7600S (laptop, 8GB) averages around 73 FPS at 1080p in Tom Clancy’s The Division 2 — up from about 74 FPS with everything on High.
Can the AMD RX 7600S (laptop, 8GB) run Tom Clancy’s The Division 2 at 1440p?
At 1440p with optimized settings, the AMD RX 7600S (laptop, 8GB) averages roughly 68 FPS in Tom Clancy’s The Division 2 — a smooth experience.
What are the best Tom Clancy’s The Division 2 settings for the AMD RX 7600S (laptop, 8GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Volumetric Fog and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.