All setups AMD RX 7600God of War (2018)

Best God of War (2018) settings for the AMD RX 7600 (2026)

On a AMD RX 7600 (paired with a balanced Intel Core i7-10700K-class CPU), God of War (2018) runs at roughly 118 FPS at 1080p with our optimized settings — up from about 120FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p120118
1440p7271
4K3660
Recommended settings
Upscaling — FSROff
God of War (2018 PC port) supports DLSS and FSR. A free boost on an already well-optimised game.
Texture QualityUltra-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Shadow QualityOriginalbaseline
Shadow resolution and range - one of the heavier settings. 'Original' (the PS4 look) or High is the value pick.
Reflections QualityOriginalbaseline
Reflections on water, ice and metal. High is a clean trade over Ultra.
Ambient OcclusionOriginalbaseline
Soft contact shadows for depth. Original/High is plenty.
Atmospherics QualityOriginalbaseline
Volumetric fog and god rays across the Nine Realms. High is a clean trade.
Model QualityOriginalbaseline
Geometry detail on Kratos and the world. High looks great; lower for frames.
Anisotropic Filtering16xbaseline
Keeps the ground sharp into the distance - essentially free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

God of War (2018) on other GPUs
Other games on the AMD RX 7600
Frequently asked

What FPS does the AMD RX 7600 get in God of War (2018)?

With FrameCoach's optimized balanced settings, the AMD RX 7600 averages around 118 FPS at 1080p in God of War (2018) — up from about 120 FPS with everything on High.

Can the AMD RX 7600 run God of War (2018) at 1440p?

At 1440p with optimized settings, the AMD RX 7600 averages roughly 71 FPS in God of War (2018) — a smooth experience.

What are the best God of War (2018) settings for the AMD RX 7600?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflections Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.