On a AMD RX 7600 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Dying Light 2 Stay Human runs at roughly 78 FPS at 1080p with our optimized settings — up from about 78FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 7600 is a mainstream 1080p graphics card with 8GB of VRAM, and Dying Light 2 Stay Human is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 78 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 78 FPS at 1080p and 65 FPS at 1440p, dropping to roughly 58 FPS at 4K. Dying Light 2 Stay Human supports ray tracing and the AMD RX 7600 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in Dying Light 2 Stay Human at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 78 | 78 |
| 1440p | 47 | 65 |
| 4K | 27 | 58 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 7600 run Dying Light 2 Stay Human? See the verdict →
With FrameCoach's optimized balanced settings, the AMD RX 7600 averages around 78 FPS at 1080p in Dying Light 2 Stay Human — up from about 78 FPS with everything on High.
At 1440p with optimized settings, the AMD RX 7600 averages roughly 65 FPS in Dying Light 2 Stay Human — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Foliage Quality and Contact Shadows down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.