All setups AMD RX 7600Atomic Heart

Best Atomic Heart settings for the AMD RX 7600 (2026)

On a AMD RX 7600 (paired with a balanced Intel Core i7-10700K-class CPU), Atomic Heart runs at roughly 104 FPS at 1080p with our optimized settings — up from about 106FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p106104
1440p6463
4K3260
Recommended settings
Upscaling — FSROff
Atomic Heart (Unreal Engine 4) supports DLSS and FSR. A free FPS boost on a well-optimised game.
Texture QualityEpic-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick over Epic.
Effects QualityHighbaseline
Combat and ability effects. Lowering smooths the chaotic robot fights.
Global IlluminationHighbaseline
Bounced lighting in the colourful Soviet facility - a real cost. High over Epic frees FPS.
Post ProcessingHighbaseline
Bloom, motion blur and depth of field. Cheap; set to taste.
Foliage QualityHighbaseline
Plant and grass density in the open overworld. A small, safe gain when lowered.
View DistanceHighbaseline
How far detail renders. Mild pop-in when lowered.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean cheaply.

⚡ Fine-tune this for your exact CPU & target FPS →

Atomic Heart on other GPUs
Other games on the AMD RX 7600
Frequently asked

What FPS does the AMD RX 7600 get in Atomic Heart?

With FrameCoach's optimized balanced settings, the AMD RX 7600 averages around 104 FPS at 1080p in Atomic Heart — up from about 106 FPS with everything on High.

Can the AMD RX 7600 run Atomic Heart at 1440p?

At 1440p with optimized settings, the AMD RX 7600 averages roughly 63 FPS in Atomic Heart — a smooth experience.

What are the best Atomic Heart settings for the AMD RX 7600?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.