Best The Last of Us Part I settings for the AMD RX 7600 XT (2026)
On a AMD RX 7600 XT (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), The Last of Us Part I runs at roughly 83 FPS at 1080p with our optimized settings — up from about 84FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 7600 XT is a mainstream 1080p graphics card with 16GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 83 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 83 FPS at 1080p and 67 FPS at 1440p, dropping to roughly 61 FPS at 4K. Its 16GB of VRAM is plenty for The Last of Us Part I, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 84 | 83 |
| 1440p | 51 | 67 |
| 4K | 29 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 7600 XT run The Last of Us Part I? See the verdict →
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What FPS does the AMD RX 7600 XT get in The Last of Us Part I?
With FrameCoach's optimized balanced settings, the AMD RX 7600 XT averages around 83 FPS at 1080p in The Last of Us Part I — up from about 84 FPS with everything on High.
Can the AMD RX 7600 XT run The Last of Us Part I at 1440p?
At 1440p with optimized settings, the AMD RX 7600 XT averages roughly 67 FPS in The Last of Us Part I — a smooth experience.
What are the best The Last of Us Part I settings for the AMD RX 7600 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.