Best Control settings for the AMD RX 6950 XT (2026)
On a AMD RX 6950 XT (paired with a balanced Intel Core i9-12900F-class CPU), Control runs at roughly 100 FPS at 1440p with our optimized settings — up from about 100FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6950 XT is a high-end graphics card with 16GB of VRAM, and Control is a demanding, graphically heavy game. Paired with the Intel Core i9-12900F, it runs great at 1440p — about 100 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 167 FPS at 1080p and 100 FPS at 1440p, dropping to roughly 77 FPS at 4K. Control supports ray tracing and the AMD RX 6950 XT can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for Control, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 167 | 167 |
| 1440p | 100 | 100 |
| 4K | 57 | 77 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6950 XT run Control? See the verdict →
What FPS does the AMD RX 6950 XT get in Control?
With FrameCoach's optimized balanced settings, the AMD RX 6950 XT averages around 100 FPS at 1440p in Control — up from about 100 FPS with everything on High.
Can the AMD RX 6950 XT run Control at 1440p?
At 1440p with optimized settings, the AMD RX 6950 XT averages roughly 100 FPS in Control — a smooth experience.
What are the best Control settings for the AMD RX 6950 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like MSAA and Volumetric Lighting down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.