Best The Outer Worlds 2 settings for the AMD RX 6800 (2026)
On a AMD RX 6800 (paired with a balanced AMD Ryzen 9 5950X-class CPU), The Outer Worlds 2 runs at roughly 77 FPS at 1440p with our optimized settings — up from about 58FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6800 is a strong 1440p graphics card with 16GB of VRAM, and The Outer Worlds 2 is a one of the most punishing games to run on PC. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 77 FPS with FrameCoach's optimized settings, a clear jump from roughly 58 FPS with everything on High.
Across resolutions you can expect around 96 FPS at 1080p and 77 FPS at 1440p, dropping to roughly 60 FPS at 4K. The Outer Worlds 2 supports ray tracing and the AMD RX 6800 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for The Outer Worlds 2, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 97 | 96 |
| 1440p | 58 | 77 |
| 4K | 33 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6800 run The Outer Worlds 2? See the verdict →
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What FPS does the AMD RX 6800 get in The Outer Worlds 2?
With FrameCoach's optimized balanced settings, the AMD RX 6800 averages around 77 FPS at 1440p in The Outer Worlds 2 — up from about 58 FPS with everything on High.
Can the AMD RX 6800 run The Outer Worlds 2 at 1440p?
At 1440p with optimized settings, the AMD RX 6800 averages roughly 77 FPS in The Outer Worlds 2 — a smooth experience.
What are the best The Outer Worlds 2 settings for the AMD RX 6800?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.