Best STALCRAFT: X settings for the AMD RX 6800 (2026)
On a AMD RX 6800 (paired with a balanced AMD Ryzen 9 5950X-class CPU), STALCRAFT: X runs at roughly 77 FPS at 1440p with our optimized settings — up from about 78FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6800 is a strong 1440p graphics card with 16GB of VRAM, and STALCRAFT: X is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 77 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 129 FPS at 1080p and 77 FPS at 1440p, dropping to roughly 68 FPS at 4K. STALCRAFT: X supports ray tracing and the AMD RX 6800 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for STALCRAFT: X, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 131 | 129 |
| 1440p | 78 | 77 |
| 4K | 44 | 68 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6800 run STALCRAFT: X? See the verdict →
What FPS does the AMD RX 6800 get in STALCRAFT: X?
With FrameCoach's optimized balanced settings, the AMD RX 6800 averages around 77 FPS at 1440p in STALCRAFT: X — up from about 78 FPS with everything on High.
Can the AMD RX 6800 run STALCRAFT: X at 1440p?
At 1440p with optimized settings, the AMD RX 6800 averages roughly 77 FPS in STALCRAFT: X — a smooth experience.
What are the best STALCRAFT: X settings for the AMD RX 6800?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.