Best Until Dawn settings for the AMD RX 6800 XT (2026)
On a AMD RX 6800 XT (paired with a balanced AMD Ryzen 9 5950X-class CPU), Until Dawn runs at roughly 72 FPS at 1440p with our optimized settings — up from about 73FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6800 XT is a strong 1440p graphics card with 16GB of VRAM, and Until Dawn is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 72 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 120 FPS at 1080p and 72 FPS at 1440p, dropping to roughly 63 FPS at 4K. Until Dawn supports ray tracing and the AMD RX 6800 XT can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for Until Dawn, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 122 | 120 |
| 1440p | 73 | 72 |
| 4K | 41 | 63 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6800 XT run Until Dawn? See the verdict →
What FPS does the AMD RX 6800 XT get in Until Dawn?
With FrameCoach's optimized balanced settings, the AMD RX 6800 XT averages around 72 FPS at 1440p in Until Dawn — up from about 73 FPS with everything on High.
Can the AMD RX 6800 XT run Until Dawn at 1440p?
At 1440p with optimized settings, the AMD RX 6800 XT averages roughly 72 FPS in Until Dawn — a smooth experience.
What are the best Until Dawn settings for the AMD RX 6800 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.