Best Death Stranding 2: On the Beach settings for the AMD RX 6800 XT (2026)
On a AMD RX 6800 XT (paired with a balanced AMD Ryzen 9 5950X-class CPU), Death Stranding 2: On the Beach runs at roughly 106 FPS at 1440p with our optimized settings — up from about 107FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6800 XT is a strong 1440p graphics card with 16GB of VRAM, and Death Stranding 2: On the Beach is a moderately demanding game. Paired with the AMD Ryzen 9 5950X, it runs great at 1440p — about 106 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 176 FPS at 1080p and 106 FPS at 1440p, dropping to roughly 81 FPS at 4K. Its 16GB of VRAM is plenty for Death Stranding 2: On the Beach, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 178 | 176 |
| 1440p | 107 | 106 |
| 4K | 60 | 81 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6800 XT run Death Stranding 2: On the Beach? See the verdict →
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What FPS does the AMD RX 6800 XT get in Death Stranding 2: On the Beach?
With FrameCoach's optimized balanced settings, the AMD RX 6800 XT averages around 106 FPS at 1440p in Death Stranding 2: On the Beach — up from about 107 FPS with everything on High.
Can the AMD RX 6800 XT run Death Stranding 2: On the Beach at 1440p?
At 1440p with optimized settings, the AMD RX 6800 XT averages roughly 106 FPS in Death Stranding 2: On the Beach — a smooth experience.
What are the best Death Stranding 2: On the Beach settings for the AMD RX 6800 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.