Best Control settings for the AMD RX 6800 XT (2026)
On a AMD RX 6800 XT (paired with a balanced AMD Ryzen 9 5950X-class CPU), Control runs at roughly 89 FPS at 1440p with our optimized settings — up from about 89FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6800 XT is a strong 1440p graphics card with 16GB of VRAM, and Control is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 89 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 149 FPS at 1080p and 89 FPS at 1440p, dropping to roughly 68 FPS at 4K. Control supports ray tracing and the AMD RX 6800 XT can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for Control, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 149 | 149 |
| 1440p | 89 | 89 |
| 4K | 51 | 68 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6800 XT run Control? See the verdict →
What FPS does the AMD RX 6800 XT get in Control?
With FrameCoach's optimized balanced settings, the AMD RX 6800 XT averages around 89 FPS at 1440p in Control — up from about 89 FPS with everything on High.
Can the AMD RX 6800 XT run Control at 1440p?
At 1440p with optimized settings, the AMD RX 6800 XT averages roughly 89 FPS in Control — a smooth experience.
What are the best Control settings for the AMD RX 6800 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like MSAA and Volumetric Lighting down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.