Best Indiana Jones and the Great Circle settings for the AMD RX 6700 XT (2026)
On a AMD RX 6700 XT (paired with a balanced AMD Ryzen 9 5950X-class CPU), Indiana Jones and the Great Circle runs at roughly 73 FPS at 1440p with our optimized settings — up from about 55FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6700 XT is a strong 1440p graphics card with 12GB of VRAM, and Indiana Jones and the Great Circle is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 73 FPS with FrameCoach's optimized settings, a clear jump from roughly 55 FPS with everything on High.
Across resolutions you can expect around 90 FPS at 1080p and 73 FPS at 1440p, dropping to roughly 61 FPS at 4K. Indiana Jones and the Great Circle supports ray tracing and the AMD RX 6700 XT can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 92 | 90 |
| 1440p | 55 | 73 |
| 4K | 31 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6700 XT run Indiana Jones and the Great Circle? See the verdict →
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What FPS does the AMD RX 6700 XT get in Indiana Jones and the Great Circle?
With FrameCoach's optimized balanced settings, the AMD RX 6700 XT averages around 73 FPS at 1440p in Indiana Jones and the Great Circle — up from about 55 FPS with everything on High.
Can the AMD RX 6700 XT run Indiana Jones and the Great Circle at 1440p?
At 1440p with optimized settings, the AMD RX 6700 XT averages roughly 73 FPS in Indiana Jones and the Great Circle — a smooth experience.
What are the best Indiana Jones and the Great Circle settings for the AMD RX 6700 XT?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.