Best Tom Clancy’s Ghost Recon Wildlands settings for the AMD RX 6700 (10GB) (2026)
On a AMD RX 6700 (10GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Tom Clancy’s Ghost Recon Wildlands runs at roughly 81 FPS at 1080p with our optimized settings — up from about 83FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6700 (10GB) is a mainstream 1080p graphics card with 10GB of VRAM, and Tom Clancy’s Ghost Recon Wildlands is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 81 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 81 FPS at 1080p and 66 FPS at 1440p, dropping to roughly 61 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 83 | 81 |
| 1440p | 50 | 66 |
| 4K | 28 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6700 (10GB) run Tom Clancy’s Ghost Recon Wildlands? See the verdict →
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What FPS does the AMD RX 6700 (10GB) get in Tom Clancy’s Ghost Recon Wildlands?
With FrameCoach's optimized balanced settings, the AMD RX 6700 (10GB) averages around 81 FPS at 1080p in Tom Clancy’s Ghost Recon Wildlands — up from about 83 FPS with everything on High.
Can the AMD RX 6700 (10GB) run Tom Clancy’s Ghost Recon Wildlands at 1440p?
At 1440p with optimized settings, the AMD RX 6700 (10GB) averages roughly 66 FPS in Tom Clancy’s Ghost Recon Wildlands — a smooth experience.
What are the best Tom Clancy’s Ghost Recon Wildlands settings for the AMD RX 6700 (10GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Godrays Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.