Best Control settings for the AMD RX 6700 (10GB) (2026)
On a AMD RX 6700 (10GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Control runs at roughly 101 FPS at 1080p with our optimized settings — up from about 101FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6700 (10GB) is a mainstream 1080p graphics card with 10GB of VRAM, and Control is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 101 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 101 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 61 FPS at 4K. Control supports ray tracing and the AMD RX 6700 (10GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 101 | 101 |
| 1440p | 61 | 61 |
| 4K | 34 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6700 (10GB) run Control? See the verdict →
What FPS does the AMD RX 6700 (10GB) get in Control?
With FrameCoach's optimized balanced settings, the AMD RX 6700 (10GB) averages around 101 FPS at 1080p in Control — up from about 101 FPS with everything on High.
Can the AMD RX 6700 (10GB) run Control at 1440p?
At 1440p with optimized settings, the AMD RX 6700 (10GB) averages roughly 61 FPS in Control — a smooth experience.
What are the best Control settings for the AMD RX 6700 (10GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like MSAA and Volumetric Lighting down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.