Best Alan Wake 2 settings for the AMD RX 6600 XT (2026)
On a AMD RX 6600 XT (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Alan Wake 2 runs at roughly 66 FPS at 1080p with our optimized settings — up from about 49FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6600 XT is a mainstream 1080p graphics card with 8GB of VRAM, and Alan Wake 2 is a one of the most punishing games to run on PC. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 66 FPS with FrameCoach's optimized settings, a clear jump from roughly 49 FPS with everything on High.
Across resolutions you can expect around 66 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 50 FPS at 4K. Alan Wake 2 supports ray tracing and the AMD RX 6600 XT can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in Alan Wake 2 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 49 | 66 |
| 1440p | 29 | 60 |
| 4K | 17 | 50 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6600 XT run Alan Wake 2? See the verdict →
What FPS does the AMD RX 6600 XT get in Alan Wake 2?
With FrameCoach's optimized balanced settings, the AMD RX 6600 XT averages around 66 FPS at 1080p in Alan Wake 2 — up from about 49 FPS with everything on High.
Can the AMD RX 6600 XT run Alan Wake 2 at 1440p?
At 1440p with optimized settings, the AMD RX 6600 XT averages roughly 60 FPS in Alan Wake 2 — a smooth experience.
What are the best Alan Wake 2 settings for the AMD RX 6600 XT?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.