Best Wuthering Waves settings for the AMD RX 6400 (2026)
On a AMD RX 6400 (paired with a balanced AMD Ryzen 3 3300X-class CPU), Wuthering Waves runs at roughly 63 FPS at 1080p with our optimized settings — up from about 32FPS with everything maxed. Here's the configuration and what each setting costs.
| Resolution | All-High FPS | Optimized FPS |
|---|
| 1080p | 32 | 63 |
| 1440p | 19 | 57 |
| 4K | 10 | 28 |
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Renders the game at a lower internal resolution, then AI-reconstructs it to your screen size. The closest thing to "free FPS" — often +30-70% for a small sharpness loss. Almost always the first thing to enable.
Ray Tracing / Path TracingOffsaves FPS
Physically accurate lighting, reflections and shadows. Gorgeous, but by far the heaviest setting in modern games — it also adds CPU load. Turn it OFF first when chasing frames; turn it on only with plenty of headroom (and ideally upscaling enabled).
Shadow QualityMedium+7% FPS
Controls shadow resolution and how far shadows render. One of the best FPS-for-looks trades: Ultra→High or Medium is often invisible in motion but frees real performance.
Volumetric Lighting / FogMedium+6% FPS
God-rays, light shafts and thick atmospheric fog. Expensive for the visual payoff — dropping a notch is an easy win that few people notice mid-gameplay.
Reflections (SSR)Medium+5% FPS
Screen-space reflections on water, glass and shiny floors. Moderately heavy and often subtle in fast games.
Anti-AliasingMedium+4% FPS
Smooths jagged edges. Older MSAA modes are very expensive; modern TAA is cheap. Switching a heavy AA mode to TAA reclaims a lot with little visible cost.
Ambient OcclusionMedium+3% FPS
Soft contact shadows where objects meet. Adds depth but is moderately costly; Medium is usually plenty.
Texture QualityUltra-1% FPS
Surface detail sharpness. Costs almost no FPS as long as it fits in your GPU’s VRAM — but overflow your VRAM and you get severe stutter. We push this as high as your card’s memory safely allows.
View / Draw DistanceHighbaseline
How far detailed objects render before fading in. Heavy in open-world games and partly CPU-bound. Lowering causes visible "pop-in," so we cut this only when needed.
Effects / ParticlesHighbaseline
Explosions, smoke, sparks. Cheap most of the time, but can tank FPS in chaotic moments — lowering smooths out the worst dips.
Post-Processing (Motion Blur, etc.)Highbaseline
Bloom, depth of field, motion blur, film grain. Cheap on FPS and mostly personal taste — many players disable motion blur for a clearer competitive image.
Anisotropic Filtering16xbaseline
Keeps textures sharp at oblique angles (floors, roads stretching away). Essentially free on any modern GPU — leave it maxed at 16x.
⚡ Fine-tune this for your exact CPU & target FPS →
Wuthering Waves on other GPUs
Other games on the AMD RX 6400
Frequently asked
What FPS does the AMD RX 6400 get in Wuthering Waves?
With FrameCoach's optimized balanced settings, the AMD RX 6400 averages around 63 FPS at 1080p in Wuthering Waves — up from about 32 FPS with everything on High.
Can the AMD RX 6400 run Wuthering Waves at 1440p?
At 1440p with optimized settings, the AMD RX 6400 averages roughly 57 FPS in Wuthering Waves; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Wuthering Waves settings for the AMD RX 6400?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Volumetric Lighting / Fog down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.