Best Wuthering Waves settings for the AMD RX 590 (2026)
On a AMD RX 590 (paired with a balanced Intel Core i5-8600K-class CPU), Wuthering Waves runs at roughly 62 FPS at 1080p with our optimized settings — up from about 46FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 590 is a entry-level graphics card with 8GB of VRAM, and Wuthering Waves is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 46 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 58 FPS at 1440p, dropping to roughly 33 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 46 | 62 |
| 1440p | 28 | 58 |
| 4K | 16 | 33 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 590 run Wuthering Waves? See the verdict →
- Wuthering Waves on NVIDIA RTX 4060 →
- Wuthering Waves on NVIDIA RTX 4070 →
- Wuthering Waves on NVIDIA RTX 4060 Ti →
- Wuthering Waves on NVIDIA RTX 4070 Super →
- Wuthering Waves on NVIDIA RTX 5070 →
- Wuthering Waves on NVIDIA RTX 5060 →
- Wuthering Waves on NVIDIA RTX 3060 (12GB) →
- Wuthering Waves on NVIDIA RTX 3070 →
What FPS does the AMD RX 590 get in Wuthering Waves?
With FrameCoach's optimized balanced settings, the AMD RX 590 averages around 62 FPS at 1080p in Wuthering Waves — up from about 46 FPS with everything on High.
Can the AMD RX 590 run Wuthering Waves at 1440p?
At 1440p with optimized settings, the AMD RX 590 averages roughly 58 FPS in Wuthering Waves; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Wuthering Waves settings for the AMD RX 590?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.