Best Tom Clancy’s Ghost Recon Wildlands settings for the AMD RX 590 (2026)
On a AMD RX 590 (paired with a balanced Intel Core i5-8600K-class CPU), Tom Clancy’s Ghost Recon Wildlands runs at roughly 64 FPS at 1080p with our optimized settings — up from about 35FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 590 is a entry-level graphics card with 8GB of VRAM, and Tom Clancy’s Ghost Recon Wildlands is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 64 FPS with FrameCoach's optimized settings, a clear jump from roughly 35 FPS with everything on High.
Across resolutions you can expect around 64 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 35 FPS at 4K. With only 8GB of VRAM, keep textures a notch below max in Tom Clancy’s Ghost Recon Wildlands at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 35 | 64 |
| 1440p | 21 | 62 |
| 4K | 12 | 35 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 590 run Tom Clancy’s Ghost Recon Wildlands? See the verdict →
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What FPS does the AMD RX 590 get in Tom Clancy’s Ghost Recon Wildlands?
With FrameCoach's optimized balanced settings, the AMD RX 590 averages around 64 FPS at 1080p in Tom Clancy’s Ghost Recon Wildlands — up from about 35 FPS with everything on High.
Can the AMD RX 590 run Tom Clancy’s Ghost Recon Wildlands at 1440p?
At 1440p with optimized settings, the AMD RX 590 averages roughly 62 FPS in Tom Clancy’s Ghost Recon Wildlands — a smooth experience.
What are the best Tom Clancy’s Ghost Recon Wildlands settings for the AMD RX 590?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Turf Effects and Godrays Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.