Best God of War (2018) settings for the AMD RX 590 (2026)
On a AMD RX 590 (paired with a balanced Intel Core i5-8600K-class CPU), God of War (2018) runs at roughly 74 FPS at 1080p with our optimized settings — up from about 55FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 590 is a entry-level graphics card with 8GB of VRAM, and God of War (2018) is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 74 FPS with FrameCoach's optimized settings, a clear jump from roughly 55 FPS with everything on High.
Across resolutions you can expect around 74 FPS at 1080p and 64 FPS at 1440p, dropping to roughly 40 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 55 | 74 |
| 1440p | 33 | 64 |
| 4K | 19 | 40 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 590 run God of War (2018)? See the verdict →
- God of War (2018) on NVIDIA RTX 4060 →
- God of War (2018) on NVIDIA RTX 4070 →
- God of War (2018) on NVIDIA RTX 4060 Ti →
- God of War (2018) on NVIDIA RTX 4070 Super →
- God of War (2018) on NVIDIA RTX 5070 →
- God of War (2018) on NVIDIA RTX 5060 →
- God of War (2018) on NVIDIA RTX 3060 (12GB) →
- God of War (2018) on NVIDIA RTX 3070 →
What FPS does the AMD RX 590 get in God of War (2018)?
With FrameCoach's optimized balanced settings, the AMD RX 590 averages around 74 FPS at 1080p in God of War (2018) — up from about 55 FPS with everything on High.
Can the AMD RX 590 run God of War (2018) at 1440p?
At 1440p with optimized settings, the AMD RX 590 averages roughly 64 FPS in God of War (2018) — a smooth experience.
What are the best God of War (2018) settings for the AMD RX 590?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflections Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.