Best The Witcher 3 (Next-Gen) settings for the AMD RX 580 (8GB) (2026)
On a AMD RX 580 (8GB) (paired with a balanced Intel Core i5-8600K-class CPU), The Witcher 3 (Next-Gen) runs at roughly 62 FPS at 1080p with our optimized settings — up from about 36FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 580 (8GB) is a entry-level graphics card with 8GB of VRAM, and The Witcher 3 (Next-Gen) is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 36 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 59 FPS at 1440p, dropping to roughly 34 FPS at 4K. The Witcher 3 (Next-Gen) offers ray tracing, but the AMD RX 580 (8GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 36 | 62 |
| 1440p | 22 | 59 |
| 4K | 12 | 34 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 580 (8GB) run The Witcher 3 (Next-Gen)? See the verdict →
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- The Witcher 3 (Next-Gen) on NVIDIA RTX 3070 →
What FPS does the AMD RX 580 (8GB) get in The Witcher 3 (Next-Gen)?
With FrameCoach's optimized balanced settings, the AMD RX 580 (8GB) averages around 62 FPS at 1080p in The Witcher 3 (Next-Gen) — up from about 36 FPS with everything on High.
Can the AMD RX 580 (8GB) run The Witcher 3 (Next-Gen) at 1440p?
At 1440p with optimized settings, the AMD RX 580 (8GB) averages roughly 59 FPS in The Witcher 3 (Next-Gen); turn on upscaling or aim for a locked 60 for the best feel.
What are the best The Witcher 3 (Next-Gen) settings for the AMD RX 580 (8GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Foliage Visibility Range and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.