Best The Last of Us Part I settings for the AMD RX 580 (8GB) (2026)
On a AMD RX 580 (8GB) (paired with a balanced Intel Core i5-8600K-class CPU), The Last of Us Part I runs at roughly 63 FPS at 1080p with our optimized settings — up from about 34FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 580 (8GB) is a entry-level graphics card with 8GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 34 FPS with everything on High.
Across resolutions you can expect around 63 FPS at 1080p and 45 FPS at 1440p, dropping to roughly 25 FPS at 4K. With only 8GB of VRAM, keep textures a notch below max in The Last of Us Part I at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 34 | 63 |
| 1440p | 20 | 45 |
| 4K | 11 | 25 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 580 (8GB) run The Last of Us Part I? See the verdict →
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What FPS does the AMD RX 580 (8GB) get in The Last of Us Part I?
With FrameCoach's optimized balanced settings, the AMD RX 580 (8GB) averages around 63 FPS at 1080p in The Last of Us Part I — up from about 34 FPS with everything on High.
Can the AMD RX 580 (8GB) run The Last of Us Part I at 1440p?
At 1440p with optimized settings, the AMD RX 580 (8GB) averages roughly 45 FPS in The Last of Us Part I; turn on upscaling or aim for a locked 60 for the best feel.
What are the best The Last of Us Part I settings for the AMD RX 580 (8GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Bounced Lighting and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.