All setups AMD RX 580 (4GB)The Witcher 3 (Next-Gen)

Best The Witcher 3 (Next-Gen) settings for the AMD RX 580 (4GB) (2026)

On a AMD RX 580 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), The Witcher 3 (Next-Gen) runs at roughly 61 FPS at 1080p with our optimized settings — up from about 34FPS with everything maxed. Here's the configuration and what each setting costs.

The AMD RX 580 (4GB) is a entry-level graphics card with 4GB of VRAM, and The Witcher 3 (Next-Gen) is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPSwith FrameCoach's optimized settings, a clear jump from roughly 34 FPS with everything on High.

Across resolutions you can expect around 61 FPS at 1080p and 56 FPS at 1440p, dropping to roughly 32 FPS at 4K. The Witcher 3 (Next-Gen) offers ray tracing, but the AMD RX 580 (4GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3461
1440p2156
4K1232
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
The Next-Gen update adds DLSS, FSR and XeSS. A big GPU-side boost, especially with ray tracing on.
Ray Tracing (GI / Reflections / Shadows)Offsaves FPS
Ray-traced global illumination and reflections — beautiful but very heavy. Turn Off for big FPS; pair with upscaling if you want it.
Foliage Visibility RangeMedium+5% FPS
How far grass and bushes render — a real cost in the open world. High is a great trade.
Shadow QualityMedium+4% FPS
Shadow resolution and range. High looks nearly identical to Ultra.
Detail LevelMedium+3% FPS
Overall world geometry detail and draw distance.
Ambient Occlusion (HBAO+)SSAO+2% FPS
Contact shadows for depth. SSAO is a cheaper alternative to HBAO+.
Texture QualityUltra-1% FPS
Surface sharpness — cheap if it fits your VRAM. Keep it Ultra on 8GB+ cards.
NVIDIA HairWorksOffbaseline
Physically simulated hair and fur. Surprisingly costly (especially on monsters) — most players leave it Off or Geralt-only.
Grass DensityHighbaseline
How thick the grass is. Lowering is an easy saving in fields.
Water QualityHighbaseline
Water detail and reflections. Modest cost.
Anisotropic Filtering16xbaseline
Keeps the ground sharp into the distance — essentially free, use 16x.
Number of Background CharactersHighbaseline
How many NPCs fill towns like Novigrad — a CPU lever in crowded cities.
Terrain QualityHighbaseline
Ground geometry and tessellation detail. High looks great and runs well.
Light ShaftsOnbaseline
God-rays through trees and windows. Cheap; nice atmosphere.
Anti-AliasingOnbaseline
Edge smoothing. Cheap; leave it On unless you want a sharper image.
Motion Blur / DoF / BloomOnbaseline
Post-processing effects bundle. Nearly free; pure preference.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the AMD RX 580 (4GB) run The Witcher 3 (Next-Gen)? See the verdict →

The Witcher 3 (Next-Gen) on other GPUs
Other games on the AMD RX 580 (4GB)
Frequently asked

What FPS does the AMD RX 580 (4GB) get in The Witcher 3 (Next-Gen)?

With FrameCoach's optimized balanced settings, the AMD RX 580 (4GB) averages around 61 FPS at 1080p in The Witcher 3 (Next-Gen) — up from about 34 FPS with everything on High.

Can the AMD RX 580 (4GB) run The Witcher 3 (Next-Gen) at 1440p?

At 1440p with optimized settings, the AMD RX 580 (4GB) averages roughly 56 FPS in The Witcher 3 (Next-Gen); turn on upscaling or aim for a locked 60 for the best feel.

What are the best The Witcher 3 (Next-Gen) settings for the AMD RX 580 (4GB)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Foliage Visibility Range and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.