Best Detroit: Become Human settings for the AMD RX 580 (4GB) (2026)
On a AMD RX 580 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Detroit: Become Human runs at roughly 61 FPS at 1080p with our optimized settings — up from about 45FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 580 (4GB) is a entry-level graphics card with 4GB of VRAM, and Detroit: Become Human is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 45 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 36 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 45 | 61 |
| 1440p | 27 | 62 |
| 4K | 15 | 36 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 580 (4GB) run Detroit: Become Human? See the verdict →
- Detroit: Become Human on NVIDIA RTX 4060 →
- Detroit: Become Human on NVIDIA RTX 4070 →
- Detroit: Become Human on NVIDIA RTX 4060 Ti →
- Detroit: Become Human on NVIDIA RTX 4070 Super →
- Detroit: Become Human on NVIDIA RTX 5070 →
- Detroit: Become Human on NVIDIA RTX 5060 →
- Detroit: Become Human on NVIDIA RTX 3060 (12GB) →
- Detroit: Become Human on NVIDIA RTX 3070 →
What FPS does the AMD RX 580 (4GB) get in Detroit: Become Human?
With FrameCoach's optimized balanced settings, the AMD RX 580 (4GB) averages around 61 FPS at 1080p in Detroit: Become Human — up from about 45 FPS with everything on High.
Can the AMD RX 580 (4GB) run Detroit: Become Human at 1440p?
At 1440p with optimized settings, the AMD RX 580 (4GB) averages roughly 62 FPS in Detroit: Become Human — a smooth experience.
What are the best Detroit: Become Human settings for the AMD RX 580 (4GB)?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Model / World Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.