All setups AMD RX 5700Diablo IV

Best Diablo IV settings for the AMD RX 5700 (2026)

On a AMD RX 5700 (paired with a balanced Intel Core i7-10700K-class CPU), Diablo IV runs at roughly 106 FPS at 1080p with our optimized settings — up from about 108FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p108106
1440p6564
4K3262
Recommended settings · ✓ tuned to this game’s real menu
Upscaling — FSROff
Supports DLSS (RTX), FSR and XeSS. A big GPU-side boost, though Diablo IV is well optimized to begin with.
Texture QualityUltra-1% FPS
Diablo IV is VRAM-hungry — Ultra textures want 10GB+. On 8GB cards, High avoids stutter.
Shadow QualityHighbaseline
Shadow resolution and filtering. High is a clean trade over Ultra.
Screen Space Ambient OcclusionHighbaseline
Soft contact shadows. Cheap; Medium is plenty for the top-down view.
Fog QualityHighbaseline
Volumetric fog in dungeons and the open world. A low-risk saving.
Reflection QualityHighbaseline
Reflections on wet floors and water. Often subtle from the isometric camera.
Clutter / Particle QualityHighbaseline
On-screen effects and debris. Lowering smooths busy fights with lots of mobs.
Anti-AliasingHighbaseline
Edge smoothing. Medium keeps the image clean cheaply.
Anisotropic Filtering16xbaseline
Keeps the ground sharp at angles — essentially free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Diablo IV on other GPUs
Other games on the AMD RX 5700
Frequently asked

What FPS does the AMD RX 5700 get in Diablo IV?

With FrameCoach's optimized balanced settings, the AMD RX 5700 averages around 106 FPS at 1080p in Diablo IV — up from about 108 FPS with everything on High.

Can the AMD RX 5700 run Diablo IV at 1440p?

At 1440p with optimized settings, the AMD RX 5700 averages roughly 64 FPS in Diablo IV — a smooth experience.

What are the best Diablo IV settings for the AMD RX 5700?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Ambient Occlusion down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.