Best Crimson Desert settings for the AMD RX 5700 XT (2026)
On a AMD RX 5700 XT (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Crimson Desert runs at roughly 63 FPS at 1080p with our optimized settings — up from about 64FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 5700 XT is a mainstream 1080p graphics card with 8GB of VRAM, and Crimson Desert is a one of the most punishing games to run on PC. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 63 FPS at 1080p and 64 FPS at 1440p, dropping to roughly 60 FPS at 4K. Crimson Desert offers ray tracing, but the AMD RX 5700 XT isn't built for it, so we leave it off. With only 8GB of VRAM, keep textures a notch below max in Crimson Desert at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 64 | 63 |
| 1440p | 38 | 64 |
| 4K | 22 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 5700 XT run Crimson Desert? See the verdict →
What FPS does the AMD RX 5700 XT get in Crimson Desert?
With FrameCoach's optimized balanced settings, the AMD RX 5700 XT averages around 63 FPS at 1080p in Crimson Desert — up from about 64 FPS with everything on High.
Can the AMD RX 5700 XT run Crimson Desert at 1440p?
At 1440p with optimized settings, the AMD RX 5700 XT averages roughly 64 FPS in Crimson Desert — a smooth experience.
What are the best Crimson Desert settings for the AMD RX 5700 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.