Best Sid Meier’s Civilization VII settings for the AMD RX 5500 XT (8GB) (2026)
On a AMD RX 5500 XT (8GB) (paired with a balanced Intel Core i5-8600K-class CPU), Sid Meier’s Civilization VII runs at roughly 100 FPS at 1080p with our optimized settings — up from about 100FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 5500 XT (8GB) is a entry-level graphics card with 8GB of VRAM, and Sid Meier’s Civilization VII is a relatively light game to run. Paired with the Intel Core i5-8600K, it runs great at 1080p — about 100 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 100 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 62 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 100 | 100 |
| 1440p | 63 | 62 |
| 4K | 36 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 5500 XT (8GB) run Sid Meier’s Civilization VII? See the verdict →
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What FPS does the AMD RX 5500 XT (8GB) get in Sid Meier’s Civilization VII?
With FrameCoach's optimized balanced settings, the AMD RX 5500 XT (8GB) averages around 100 FPS at 1080p in Sid Meier’s Civilization VII — up from about 100 FPS with everything on High. Note that a Intel Core i5-8600K-class CPU can cap it near 100 FPS here.
Can the AMD RX 5500 XT (8GB) run Sid Meier’s Civilization VII at 1440p?
At 1440p with optimized settings, the AMD RX 5500 XT (8GB) averages roughly 62 FPS in Sid Meier’s Civilization VII — a smooth experience.
What are the best Sid Meier’s Civilization VII settings for the AMD RX 5500 XT (8GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Terrain Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.