Best A Plague Tale: Requiem settings for the AMD RX 5500 XT (8GB) (2026)
On a AMD RX 5500 XT (8GB) (paired with a balanced Intel Core i5-8600K-class CPU), A Plague Tale: Requiem runs at roughly 70 FPS at 1080p with our optimized settings — up from about 52FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 5500 XT (8GB) is a entry-level graphics card with 8GB of VRAM, and A Plague Tale: Requiem is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 70 FPS with FrameCoach's optimized settings, a clear jump from roughly 52 FPS with everything on High.
Across resolutions you can expect around 70 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 43 FPS at 4K. A Plague Tale: Requiem offers ray tracing, but the AMD RX 5500 XT (8GB) isn't built for it, so we leave it off. With only 8GB of VRAM, keep textures a notch below max in A Plague Tale: Requiem at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 52 | 70 |
| 1440p | 31 | 62 |
| 4K | 18 | 43 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 5500 XT (8GB) run A Plague Tale: Requiem? See the verdict →
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What FPS does the AMD RX 5500 XT (8GB) get in A Plague Tale: Requiem?
With FrameCoach's optimized balanced settings, the AMD RX 5500 XT (8GB) averages around 70 FPS at 1080p in A Plague Tale: Requiem — up from about 52 FPS with everything on High.
Can the AMD RX 5500 XT (8GB) run A Plague Tale: Requiem at 1440p?
At 1440p with optimized settings, the AMD RX 5500 XT (8GB) averages roughly 62 FPS in A Plague Tale: Requiem — a smooth experience.
What are the best A Plague Tale: Requiem settings for the AMD RX 5500 XT (8GB)?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Maps and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.