Best Farming Simulator 22 settings for the AMD RX 550 (4GB) (2026)
On a AMD RX 550 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Farming Simulator 22 runs at roughly 45 FPS at 1080p with our optimized settings — up from about 20FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 550 (4GB) is a entry-level graphics card with 4GB of VRAM, and Farming Simulator 22 is a relatively light game to run. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 45 FPS with FrameCoach's optimized settings, a clear jump from roughly 20 FPS with everything on High.
Across resolutions you can expect around 45 FPS at 1080p and 27 FPS at 1440p, dropping to roughly 15 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 20 | 45 |
| 1440p | 12 | 27 |
| 4K | 7 | 15 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 550 (4GB) run Farming Simulator 22? See the verdict →
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- Farming Simulator 22 on NVIDIA RTX 4060 Ti →
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- Farming Simulator 22 on NVIDIA RTX 5070 →
- Farming Simulator 22 on NVIDIA RTX 5060 →
- Farming Simulator 22 on NVIDIA RTX 3060 (12GB) →
- Farming Simulator 22 on NVIDIA RTX 3070 →
What FPS does the AMD RX 550 (4GB) get in Farming Simulator 22?
With FrameCoach's optimized balanced settings, the AMD RX 550 (4GB) averages around 45 FPS at 1080p in Farming Simulator 22 — up from about 20 FPS with everything on High.
Can the AMD RX 550 (4GB) run Farming Simulator 22 at 1440p?
At 1440p with optimized settings, the AMD RX 550 (4GB) averages roughly 27 FPS in Farming Simulator 22; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Farming Simulator 22 settings for the AMD RX 550 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Foliage / Tessellation and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.