Best Monster Hunter Wilds settings for the AMD RX 480 (8GB) (2026)
On a AMD RX 480 (8GB) (paired with a balanced Intel Core i5-8600K-class CPU), Monster Hunter Wilds runs at roughly 61 FPS at 1080p with our optimized settings — up from about 24FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 480 (8GB) is a entry-level graphics card with 8GB of VRAM, and Monster Hunter Wilds is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 24 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 40 FPS at 1440p, dropping to roughly 23 FPS at 4K. Monster Hunter Wilds offers ray tracing, but the AMD RX 480 (8GB) isn't built for it, so we leave it off. With only 8GB of VRAM, keep textures a notch below max in Monster Hunter Wilds at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 24 | 61 |
| 1440p | 14 | 40 |
| 4K | 8 | 23 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 480 (8GB) run Monster Hunter Wilds? See the verdict →
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What FPS does the AMD RX 480 (8GB) get in Monster Hunter Wilds?
With FrameCoach's optimized balanced settings, the AMD RX 480 (8GB) averages around 61 FPS at 1080p in Monster Hunter Wilds — up from about 24 FPS with everything on High.
Can the AMD RX 480 (8GB) run Monster Hunter Wilds at 1440p?
At 1440p with optimized settings, the AMD RX 480 (8GB) averages roughly 40 FPS in Monster Hunter Wilds; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Monster Hunter Wilds settings for the AMD RX 480 (8GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Mesh Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.