Best Marvel’s Spider-Man 2 settings for the AMD RX 470 (8GB) (2026)
On a AMD RX 470 (8GB) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man 2 runs at roughly 60 FPS at 1080p with our optimized settings — up from about 34FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 470 (8GB) is a entry-level graphics card with 8GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 34 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 50 FPS at 1440p, dropping to roughly 28 FPS at 4K. Marvel’s Spider-Man 2 offers ray tracing, but the AMD RX 470 (8GB) isn't built for it, so we leave it off. With only 8GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man 2 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 34 | 60 |
| 1440p | 21 | 50 |
| 4K | 12 | 28 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 470 (8GB) run Marvel’s Spider-Man 2? See the verdict →
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What FPS does the AMD RX 470 (8GB) get in Marvel’s Spider-Man 2?
With FrameCoach's optimized balanced settings, the AMD RX 470 (8GB) averages around 60 FPS at 1080p in Marvel’s Spider-Man 2 — up from about 34 FPS with everything on High.
Can the AMD RX 470 (8GB) run Marvel’s Spider-Man 2 at 1440p?
At 1440p with optimized settings, the AMD RX 470 (8GB) averages roughly 50 FPS in Marvel’s Spider-Man 2; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Marvel’s Spider-Man 2 settings for the AMD RX 470 (8GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Level of Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.