Best Farming Simulator 25 settings for the AMD RX 460 (4GB) (2026)
On a AMD RX 460 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Farming Simulator 25 runs at roughly 64 FPS at 1080p with our optimized settings — up from about 33FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 460 (4GB) is a entry-level graphics card with 4GB of VRAM, and Farming Simulator 25 is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 64 FPS with FrameCoach's optimized settings, a clear jump from roughly 33 FPS with everything on High.
Across resolutions you can expect around 64 FPS at 1080p and 43 FPS at 1440p, dropping to roughly 24 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 33 | 64 |
| 1440p | 20 | 43 |
| 4K | 11 | 24 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 460 (4GB) run Farming Simulator 25? See the verdict →
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- Farming Simulator 25 on NVIDIA RTX 4070 Super →
- Farming Simulator 25 on NVIDIA RTX 5070 →
- Farming Simulator 25 on NVIDIA RTX 5060 →
- Farming Simulator 25 on NVIDIA RTX 3060 (12GB) →
- Farming Simulator 25 on NVIDIA RTX 3070 →
What FPS does the AMD RX 460 (4GB) get in Farming Simulator 25?
With FrameCoach's optimized balanced settings, the AMD RX 460 (4GB) averages around 64 FPS at 1080p in Farming Simulator 25 — up from about 33 FPS with everything on High.
Can the AMD RX 460 (4GB) run Farming Simulator 25 at 1440p?
At 1440p with optimized settings, the AMD RX 460 (4GB) averages roughly 43 FPS in Farming Simulator 25; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Farming Simulator 25 settings for the AMD RX 460 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Foliage / Tessellation down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.