All setups AMD Radeon Vega 7 (iGPU)The Last of Us Part I

Best The Last of Us Part I settings for the AMD Radeon Vega 7 (iGPU) (2026)

On a AMD Radeon Vega 7 (iGPU) (paired with a balanced AMD Ryzen 3 3300X-class CPU), The Last of Us Part I runs at roughly 23 FPS at 1080p with our optimized settings — up from about 10FPS with everything maxed. Here's the configuration and what each setting costs.

The AMD Radeon Vega 7 (iGPU) is a entry-level graphics card with 2GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the AMD Ryzen 3 3300X, it is a real challenge at 1080p — about 23 FPSwith FrameCoach's optimized settings, a clear jump from roughly 10 FPS with everything on High.

Across resolutions you can expect around 23 FPS at 1080p and 14 FPS at 1440p, dropping to roughly 8 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in The Last of Us Part I at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p1023
1440p614
4K48
💡 The Last of Us Part I: VRAM-hungry — on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
The Last of Us Part I supports DLSS, FSR and XeSS. A strong GPU-side boost on a demanding, VRAM-hungry port.
Shadow QualityLow+10% FPS
Shadow resolution and range. High is the value pick over Ultra.
Screen Space ReflectionsLow+7% FPS
Reflections on water and wet surfaces. High is a clean trade.
Bounced LightingOff+6% FPS
Extra indirect light bounce. A meaningful cost for a subtle, pretty effect.
Ambient OcclusionLow+6% FPS
Soft contact shadows. Medium is a cheap, good-looking option.
Dynamic Objects QualityLow+5% FPS
Detail on moving objects and debris. Modest cost; High looks best.
Anti-AliasingOff+3% FPS
Edge smoothing. Cheap; leave it On for a clean image.
Texture QualityUltra-1% FPS
This game is famously VRAM-hungry - Ultra textures want 10GB+. On 8GB cards, High avoids stutter.
Anisotropic Filtering16xbaseline
Keeps angled surfaces sharp - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

The Last of Us Part I on other GPUs
Other games on the AMD Radeon Vega 7 (iGPU)
Frequently asked

What FPS does the AMD Radeon Vega 7 (iGPU) get in The Last of Us Part I?

With FrameCoach's optimized balanced settings, the AMD Radeon Vega 7 (iGPU) averages around 23 FPS at 1080p in The Last of Us Part I — up from about 10 FPS with everything on High.

Can the AMD Radeon Vega 7 (iGPU) run The Last of Us Part I at 1440p?

At 1440p with optimized settings, the AMD Radeon Vega 7 (iGPU) averages roughly 14 FPS in The Last of Us Part I; turn on upscaling or aim for a locked 60 for the best feel.

What are the best The Last of Us Part I settings for the AMD Radeon Vega 7 (iGPU)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.