Best Star Wars Jedi: Fallen Order settings for the AMD Radeon Vega 7 (iGPU) (2026)
On a AMD Radeon Vega 7 (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Star Wars Jedi: Fallen Order runs at roughly 23 FPS at 1080p with our optimized settings — up from about 17FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 7 (iGPU) is a entry-level graphics card with 2GB of VRAM, and Star Wars Jedi: Fallen Order is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 23 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 23 FPS at 1080p and 14 FPS at 1440p, dropping to roughly 8 FPS at 4K. Star Wars Jedi: Fallen Order doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 17 | 23 |
| 1440p | 10 | 14 |
| 4K | 6 | 8 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon Vega 7 (iGPU) run Star Wars Jedi: Fallen Order? See the verdict →
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What FPS does the AMD Radeon Vega 7 (iGPU) get in Star Wars Jedi: Fallen Order?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 7 (iGPU) averages around 23 FPS at 1080p in Star Wars Jedi: Fallen Order — up from about 17 FPS with everything on High.
Can the AMD Radeon Vega 7 (iGPU) run Star Wars Jedi: Fallen Order at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 7 (iGPU) averages roughly 14 FPS in Star Wars Jedi: Fallen Order; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Star Wars Jedi: Fallen Order settings for the AMD Radeon Vega 7 (iGPU)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and View Distance down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.